
Ghost Giant remains a delicate balance of charm and poignancy an important story told with the right amount of sensitivity, steeped in the power of VR connection and companionship. Ghost Giant Oculus Quest Review Final ImpressionsĪll that is to say that Quest’s first must-play of 2020 is here. Ghost Giant has a special sort of warmth to it, conjuring a kind of parenthood pride and protection that takes hold as you watch over Louis. But mere minutes spent reconnecting with Louis were enough to pull me back in. And what an experience it remains I’d worried that in the past 10 months since I first played Ghost Giant some of its charm would have waned.

It didn’t provide the spatial experience I’m used to with most VR games.įor the most part, though, as is so often the case with Quest ports, there have been barriers torn down here that allow you to double down more on the experience at hand.

I wouldn’t really say that impacted the experience, though I did find the audio coming through Quest’s speakers to be a little flat. The only difference I could really spot was the lighting, which seemed a little subtler in the PSVR version and, in my opinion, created a touch more mood about the place.

Unless you’re comparing side-by-side you won’t notice the difference, plus the Quest version doesn’t bare any of those unsightly meshed surfaces we’re used to seeing in most of the platform’s ports textures and character models are still every bit as sharp as they ever were. There are a few small differences your hands are no longer a translucent blue but much more solid objects, and a few animated items are now more static. Visually I was hugely relieved to find the game’s gorgeous cardboard cutout world almost fully intact. It’s only a shame the game doesn’t afford you complete room scale movement the screen fades to black should you wander too far. You’re able to lean and twist without worry of a wire or tracking boundaries. The Quest rendition of Ghost Giant brings its diorama-sized worlds more fully to life, removing the need for artificial turning to view the world around you, and doing away with some of the bothersome tracking woes when solving the game’s puzzles and mini games. Most of the reasons behind this are, admittedly, down to Quest’s superior tracking over PSVR.
